
Super Street Fighter II Turbo featured several changes and additions to the play mechanics inherited from Super Street Fighter II. Ryu finishes off Zangief with his Shinkū Hadōken Super Combo. Super Street Fighter II Turbo is still played competitively over 20 years after its original release, and is the oldest fighting game that still has an active competitive tournament scene throughout the world. While not as much of a commercial success as previous iterations of the game, the game was well received by critics and had a huge impact on the competitive fighting game "e-sport" circuit. A remake of the game was released for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix.

Super Turbo was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection, and for the Dreamcast in Japan under the title of Super Street Fighter II X for Matching Service. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of combination moves called super combos and air combos. Like its predecessor, it ran on the CP System II hardware.


It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Super Street Fighter II Turbo is a fighting game released for the arcades by Capcom in Japan on February 23, 1994, in North America on February 23 and Ma(beta) and in Europe in March 1994 (beta).
